In this installment, the Colonial Brotherhood of Assassins adds a new recruit to their order: Shay Patrick Cormac. While in training in the North Atlantic chapter, he meets another assassin that goes by the name of Adewale. Adewale brings devastating news of an earthquake that destroyed Port-au-Prince.
In this installment, an assassin initiate is called upon again to relive the lives of more assassins. This time around, the assassins happen to be twins Jacob and Evie Frye. The task is to find a Piece of Eden in London.
Later, the Misthios is hired to assassinate the wolf of Sparta, only to find out that the Wolf of Sparta is none other than Nikolaos. The Misthios travels to Delph where they meet Herodotos and are warned about the Cult of Kosmos. The Cult of Kosmos wants them and their family gone. The Misthios decides to clear out the Cult before the Cult can seize control of Greece and get rid of them.
Assassin's Creed brought the stealth genre to new plateaus, proving assassins can remain hidden in broad daylight. The elusive assassins serve as the main characters of the games. While the original Assassin's Creed was an action-adventure stealth game, the series later shifted into an RPG (role-playing game). More RPG elements mean added storylines as part of immersive quests.
With sky-high expectations, Assassin's Creed Valhalla's story failed in almost every conceivable way. Eivor is a boring and unrelatable character, routinely ranked as the worst assassin of all time, even factoring in minor games in the series. The story is equally dull and filled with nonsensical characters with motivations no one can relate to.
Especially since the game lets players choose a male (Alexios) or female (Kassandra) protagonist, Assassin's Creed Odyssey deserves praise, though there are plenty of awesome female assassins that shape the lore of the series. As a standalone game, the story is good. Compared to other Assassin's Creed games, however, it falls short of expectations.
Assassin's Creed: The Ezio Collection contains three games featuring Ezio Auditore da Firenze, a master assassin and an influential figure in the series. Naturally, Assassin's Creed Brotherhood is among the best Assassin's Creed games of all time. There are numerous storylines for the player to complete.
Samuel Roberts: There are so many Assassin's Creed games that iterate upon the barebones original that I would never recommend anyone playing it under any circumstances. By the time you've finished one Assassin's Creed game, another one will be right around the corner. This entry hinted at the potential of an open world assassination game that's about one quarter as intricate as Hitman, but the second game was the one that nailed the formula.
Tom: After the letdown of Assassin's Creed Unity, the series was getting wearying at this point. The sibling assassins at the heart of it were a fun pair, but I didn't find London to be as fun to clamber over compared to other cities. Syndicate did so little to advance the formula and distinguish itself from the rest of the games it ended up being oddly forgettable. Yet again there were problems with bugs in certain missions. It had more flair than Rogue, though, and was less wonky than AC3.
It's also one of the silliest games in the series. It's got carriage chases where horses somehow drift and sideslam, a mission where Charles Darwin sends you to an asylum to assassinate an evil doctor, a straight-up fight club, and sidequests where Charles Dickens sends you after evidence of ghosts. You save the life of Karl Marx one minute and Queen Victoria the next. You unlock an outfit called \"Maximum Dracula\". It's gloriously daft, an action movie wearing Assassin's Creed clothes. It also has the best song (opens in new tab).
Samuel: Brotherhood depicts Rome really well, but I prefer having multiple cities to explore in Assassin's Creed rather than just one, putting the second game ahead for me. Calling in assassins with a single button press to do your dirty work feels empowering as heck, though.
Tom: I became obsessed with building Rome, building up my assassin school and finding the little tombs hidden around the city. I wish more games would steal the command that summons an assassin from a nearby bin. It feels badass, and I like seeing how the game will figure out where the assassin leaps out from. Sorry, guard, it turns out an assassin has been waiting in that trough since daybreak waiting for me to turn up and whistle.
James: I don't remember much about Brotherhood except that I left my Xbox running to complete those passive delivery and assassination tasks, and my electric bill actually ending up killing me, the ultimate AC irony.
Jody: Each Assassin's Creed game can explore a vastly different time period, but the series' formula has a flattening effect on that. Sometimes they feel samey no matter how unusual the setting. Black Flag's an exception because the Golden Age of Piracy isn't just a backdrop to parkour over, performing air-assassinations off the top of Blackbeard's hat. Once you've done a bit of the assassins vs. templars stuff at the start it goes whole hog on just letting you be a pirate captain, like you've eaten your vegetables and now here's your rum-flavored dessert.
The game that started it all isn't looking as hot as it was eight years ago, but it isn't quite falling apart at the seams yet either. Effectively a tech demo for what the franchise could become, the original Assassin's Creed gives you one thing to do (assassinate, if you hadn't guessed) and tells you to do it ten times over, with only the most repetitive of sidequests to break things up. Much of what earned it acclaim at the time of its release has also faded, as graphics have gotten better and Ubisoft honed the controls for AC games so you don't run up walls quite as much.
But what the original Assassin's Creed has going for it is a place close to the series' heart: you learn everything you can about your target, you plot the assassination, and you execute. The high-profile missions offer some variety in that regard, since each target behaves in a unique way that favors a different kind of approach. It's bare-bones, and it's been done better since, but the game isn't irrelevant yet.
In addition to being gorgeous and upping the graphical standard for every Creed to come, Unity's assassination system is revolutionary, opening up new opportunities for creative killing by honing in on weak links in the environment's security. In addition, it offers up cerebral challenges in the form of murder mysteries and riddle solving, which are a lot more intricate and interesting than AC has seen in the past. If all Unity ever brings to the series is the ability to kill a man through the wall of a confessional and some serious brain teasers, its earned a place of esteem on this list.
The first Assassin's Creed takes place 300 years after Valhalla and introduces us to the series' original protagonist, Altair Ibn'La-Ahad. Assassin's Creed laid the groundwork for the franchise's next 15 years of success, introducing foundational gameplay elements like climbing and assassinations while also laying the groundwork for the time-hopping Assassin-Templar narrative.
The franchise opened up a lot more here. Gone was the repetitive mission structure of assassinations and now we had them each woven into a tight story that continually upped the ante as things went on. Exploring Renaissance Italy's Florence, Venice, Tuscany and Forlì were breathtaking at the time and the scale seemed huge in comparison to its predecessor. And there was so much fun to be had from meeting famous characters from the time and heading off on one of many side missions that they opened up for you.
Not breaking the mould from the last game, Brotherhood simply builds on it and revisits several locations and faces we have met before. It did change things up though and a welcome addition was other assassin's, recruited by Ezio and moved up through the ranks - able to jump into battle and help him at the click of a button. Brotherhood was also the first game in the series to feature online multiplayer and while it had its fans, it says it all that it was dropped entirely after Black Flag just three games later.
Its appeal comes from the story that takes what we are used to and switches it on its head. Rather than playing as an assassin, here you are Shay, a templar. Taking control of the enemy is a neat twist on the formula and it is interesting to see a narrative led by the other side. But once the novelty of that wears off, it soon becomes clear that there is not a huge amount of difference and things quickly feel same-y. This is really just Black Flag with ice. The colder time of year adds new things to your ship and there are slight tweaks to naval battles, and while the tie into Assassin's Creed 3 is welcome, Rogue ends up feeling like a giant afterthought. Shay is a likeable protagonist though - despite his templar status.
Assassin's Creed 2 by Ubisoft is the action-adventure video game playable on PlayStation 3, Xbox 360, Sony PSP, and Nintendo DS video game consoles, along with Microsoft Windows. It is the direct sequel of Assassin's Creed and revolves around Ezio, and is set in Renaissance Italy. Ezio befriends Leonardo da Vinci, who provides experimental weapons and gadgets, and takes on Florence's most powerful families and ventures throughout the canals of Venice, where he learns to become a master assassin. The Assassin's Creed 2 gameplay is a mixture of action, stealth, and acrobatics. 1e1e36bf2d